
Don’t even get us started on mobile gaming, where it’s a whole other world of exploitative mechanics designed to create an addiction.Īll attempts to fight the system might seem futile. Games containing loot boxes still pass with an “E for Everyone” ESRB rating and can be freely bought at stores like Humble Bundle. They still regularly dish out duplicates or meager amounts of in-game currency, drip-feeding players some semblance of real content. The dust settled, and we still have FIFA Ultimate Team packs, aforementioned Overwatch loot boxes, alpha packs in Rainbow Six: Siege, and more. Loot boxes have been linked to problem gambling and even outright banned in some countries. It’s no wonder why many claim to have gotten addicted to loot boxes, even if they never had to spend any cash on their initial attempts. The lights, the sounds, the anticipation until the “spinning” stops, the whole shebang.

Winning a legendary skin from an Overwatch loot box is not unlike winning at online slots. Game developers do know how to make them tempting, though. At the height of their popularity, they were so offensively prevalent that there were even mock games like “I Can’t Believe It’s Not Gambling.” Loot boxes, the randomized virtual chests that promised neat items for your favorite game, but in reality, ended up being a shiny disappointment. For a time, they were a bane of almost every AAA out there.
